Sadly this stage is overlooked

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I meanit seems like you're gonna have to EVE Echoes ISK fight them in which they are to defend your system. You want to defend your system more readily compared to individuals having the ability to travel more freely. In a mobile game, it seems as though travel would be more significant than allowing groups of players to block off large portions of the map only they could play there. It seems just like with no gate camping your corps will have to work harder and more actively to defend what you own, is that a terrible thing?

200 cruisers come into a home system and shoot down your construction - that's fine. You set up a timer for fix and shape a fleet for a fight next time. No gatecamping needed for that.

Sadly this stage is overlooked and its a single issue sadly. Afk in low sec does not matter imo. Allowing that in null long-term would ruin sov/econ balance. I also dont understand the expectation of getting any safety at all in a place named"null security". Of all of EVE Mobile ISK Cheap the ways they might have described areas in Eve, the one that they believed was the best describes the anticipation of security. I think low/high sec can continue to supply a livable area for more risk averse players.

 
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