It's rarely Utilised at RuneScape

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Smithing. An obvious one to get increased, because of Dragon. Jagex has hinted that Dragon Ore may be published. From the QA where they were asked about it, they didn't give a straight answer, but did state the guards of the ore might not be happy. This was a reference to RS gold this Dragonkin, most likely, but I am getting off topic. Dragon material isalso present, very infrequent. Why? It isn't because it's feeble; currently, I wear rune, and would love to have complete Dragon even though I could put on Barrows. Besides certain weapons as well as the boots, it is rarely used in the sport simply because in the time it's taken Jagex to discharge it all (and have they published it ) , better armors have come out, for example Barrows, and today we've got Bandos equipment that does not degrade. Making Dragon smithable would increase the quantity, thus lowering the cost and making it more ordinary. Initially, I realised that this didn't have to expand upward, because all of the major Ranging armor fits in nicely, and we really do not require new D'hide stuff. I then understood that I was missing something: Magic. Presently, we can only craft Battlestaves, that are basically useless as weapons. And Magic could definitely use a new armor. To put Magic into the Combat Triangle, we'd need to bring some actual defense against melee that is lacking now. The sole piece of Magic Armor that features defense is the Arcane Spirit Shield. There are many others, such as Ahrim's robes, Lunar armor, Splitbark and Skeletal, but these are fair, in my opinion. I realize the basic Mage armor is robes, but it is not just robes. It is magical robes. If you can prevent an whole person from going via Bind spells, certainly you may stop their weapon from cutting you? If Crafting were expanded upwards, possibly at higher levels, you can make special Mage robes, and then enchant them via Runecrafting or Magic.

Construction. I can not consider anything Jagex can add to warrant sending the level to 120, but the ability is complete. There is stuff you unlock in the 90s, so if they want to include Mithril Dragons for your POH, a larder that contains even more ingredients and let us you withdraw them quicker, or even a telescope that is slightly more exact telling you about Shooting Stars, they might increase the cap.

Herblore. I am pretty sure this won't get increased, as Extreme Potions are true to their names, and we do not need anything more powerful. If they decide to add a Saradomin Elixir (Saradomin Brew + something else, heals over Saradomin Brew and does not lower stats)they have space for it. Does not have to be increased, as there is nothing to fill out the space. Combat. Oh boy. I could forgive, and possibly if I am impressed, applaud Jagex for increasing Constitution, Prayer, and Summoning to 120 to add fresh articles, but melee is strong enough, and when they increase Magic or Ranging, they will have to do melee too. Will Jagex increase the cap on additional skills? If they?

If I can make it , or get it from a monster drop, this will be the only way I will get them. This doesn't include runes, but does contain staves. I'll still buy some things off the GE and other players for some skilling, but nothing regarding combat. Any advice/support would be welcome, my character is Joe4037 should you would like to check stats. I used a mirror shield as an offhand. Magic: I've got a mystic air battlestaff, no armor however. Ranged: I've managed to acquire green dragonhide body and cheap RuneScape gold legs, snakeskin boots and bandanna, and a mithril crossbow with steel bolts. I possess the ava's apparatus, but its the lowest level one right now. Other: I have a amulet of glory, regen bracelet, and a couple of skillcapes. I am going to use them, after consideration. I'll be buying gear from NPC's.

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